Commands
The playable factions of the Inner Sphere and Clan space — Great Houses, Clan toumans, periphery realms and mercenary commands. Open commands are free to claim; pick one and you inherit its worlds, 'Mechs, pilots and rivalries.
59 commands · 54 open · 5 claimed
⚐ Open Commands
Federated Commonwealth OPEN
An Inner Sphere power, contesting worlds across the human sphere.
Free Worlds League OPEN
House Marik. A fractious patchwork of provinces — politically divided, but vast in industry and manpower.
Draconis Combine OPEN
House Kurita. A militarist samurai culture where honor, duty, and the way of the warrior rule absolutely.
IND
Independent OPEN
An Inner Sphere power, contesting worlds across the human sphere.
Capellan Confederation OPEN
House Liao. The smallest Great House: zealous, devious, and dangerous well beyond its size.
Clan Smoke Jaguar OPEN
The most brutal of the invaders. Ferocity without mercy — and the Sphere's chosen target for retribution.
Clan Wolf OPEN
Kerensky's chosen. The most powerful and pragmatic of the invading Clans, masters of combined-arms warfare.
Clan Ghost Bear OPEN
Patient and family-bound — slow to anger, devastating once committed. They came to the Inner Sphere to stay.
Clan Jade Falcon OPEN
Proud, aggressive, and unrelenting. The Falcons prize the Trial and the bloodname above all else.
Free Rasalhague Republic OPEN
An Inner Sphere power, contesting worlds across the human sphere.
Taurian Concordat OPEN
Fiercely independent periphery realm with a long memory and a deep distrust of the Federated Suns.
Magistracy of Canopus OPEN
An Inner Sphere power, contesting worlds across the human sphere.
Clan Star Adder OPEN
Methodical strategists who build for the long game — disciplined, balanced, and quietly ascendant.
Hanseatic League OPEN
An Inner Sphere power, contesting worlds across the human sphere.
Marian Hegemony OPEN
A Rome-cosplaying slaver state with legions, eagles, and ambitions far above its weight.
Clan Coyote OPEN
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
St. Ives Compact OPEN
An Inner Sphere power, contesting worlds across the human sphere.
Circinus Federation OPEN
Bandit kingdom dressed as a nation — raiders and pirates flying a flag of convenience.
Axumite Providence OPEN
An Inner Sphere power, contesting worlds across the human sphere.
CYC
The Cycle OPEN
An independent power making its mark on the Inner Sphere.
Chainelane Isles OPEN
An Inner Sphere power, contesting worlds across the human sphere.
New Delphi Compact OPEN
An Inner Sphere power, contesting worlds across the human sphere.
ABN
Abandoned OPEN
An Inner Sphere power, contesting worlds across the human sphere.
Clan Blood Spirit OPEN
Insular and embittered, the Spirits trust no one — self-reliant to the point of paranoia.
SOC
The Awakened Society OPEN
An independent power making its mark on the Inner Sphere.
Clan Hell's Horses OPEN
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Illyrian Palatinate OPEN
A pirate band — raiders staging from a hidden hub, taking what they can and vanishing.
SOC
The Awakened Society OPEN
An independent power making its mark on the Inner Sphere.
Star League Defense Force Remnant OPEN
An independent power making its mark on the Inner Sphere.
Clan Fire Mandrill OPEN
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Clan Ice Hellion OPEN
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
RIM
Rim Collection OPEN
An Inner Sphere power, contesting worlds across the human sphere.
Clan Snow Raven OPEN
Masters of the void. The Ravens' naval power and aerospace dominance are unmatched among the Clans.
Tortuga Dominions OPEN
A pirate band — raiders staging from a hidden hub, taking what they can and vanishing.
Clan Cloud Cobra OPEN
A Clan of warrior-priests, devout in their Way and formidable in the air.
Clan Goliath Scorpion OPEN
Seekers of lost Star League relics, blending warrior tradition with relentless archaeological zeal.
Clan Burrock OPEN
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
ComStar OPEN
Keepers of the HPG network and the Star League's lost technology — a techno-mystic order with its own Com Guard army.
Star League Defense Force Remnant OPEN
An independent power making its mark on the Inner Sphere.
Clan Steel Viper OPEN
Rigid purists obsessed with Clan honor and the Founder's vision, suspicious of any taint from the Inner Sphere.
Star League Defense Force Remnant OPEN
An independent power making its mark on the Inner Sphere.
Interstellar Expeditions OPEN
An Inner Sphere power, contesting worlds across the human sphere.
Clan Homeworlds (general) OPEN
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Aurigan Coalition OPEN
A young reformed coalition of Reach worlds, forged in civil war and led from the front.
Wolf's Dragoons OPEN
A mercenary command for hire — loyal to the contract and the C-bill.
Gray Death Legion OPEN
Grayson Death Carlyle's command — small, brilliant, and famous for recovering lost Star League tech.
Northwind Highlanders OPEN
Scots-descended warrior clans of Northwind — proud, traditional, and brutally effective for the right cause.
Tooth of Ymir OPEN
A mercenary command for hire — loyal to the contract and the C-bill.
Snord's Irregulars OPEN
A mercenary command for hire — loyal to the contract and the C-bill.
JàrnFòlk OPEN
An Inner Sphere power, contesting worlds across the human sphere.
Twelfth Star Guards OPEN
A mercenary command for hire — loyal to the contract and the C-bill.
Eridani Light Horse OPEN
The Star League's living legacy — a storied mercenary unit that fights by the old SLDF code.
Waco Rangers OPEN
A mercenary command for hire — loyal to the contract and the C-bill.
Hansen's Roughriders OPEN
A mercenary command for hire — loyal to the contract and the C-bill.
● Claimed
Clan Nova Cat CLAIMED
Mystics and visionaries who read the future in dreams — fierce warriors guided by spiritual conviction.
Outworlds Alliance CLAIMED
A pacifist-rooted periphery state turned survivor — vast, sparsely held star systems on the Combine's edge.
Band of the Damned CLAIMED
Pirates, exiles, and the unwanted — a ragtag raider band that takes what the Sphere won't give.
Clan Diamond Shark CLAIMED
The merchant Clan (later Sea Fox) — warriors and traders both, turning commerce into a weapon.
Kell Hounds CLAIMED
An elite, fiercely loyal mercenary regiment with ties to House Steiner and a sterling reputation.