HPG UPLINK BattleTech persistent-universe sim

Commands

The playable factions of the Inner Sphere and Clan space — Great Houses, Clan toumans, periphery realms and mercenary commands. Open commands are free to claim; pick one and you inherit its worlds, 'Mechs, pilots and rivalries.

64 commands · 53 open · 11 claimed

⚐ Open Commands

Federated Suns OPEN
Great House · 582 worlds · 12935 ’Mechs
House Davion. The Inner Sphere's mightiest military, built on armor doctrine and a fierce sense of honor.
Lyran Alliance OPEN
Great House · 403 worlds · 15116 ’Mechs
House Steiner. Boundless industrial wealth and the heaviest assault 'Mechs in the Sphere.
Republic of the Sphere OPEN
Great House · 383 worlds · 4934 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Free Worlds League OPEN
Great House · 325 worlds · 10765 ’Mechs
House Marik. A fractious patchwork of provinces — politically divided, but vast in industry and manpower.
Draconis Combine OPEN
Great House · 270 worlds · 13446 ’Mechs
House Kurita. A militarist samurai culture where honor, duty, and the way of the warrior rule absolutely.
IND
Independent OPEN
Great House · 142 worlds · 569 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Ghost Bear OPEN
Clan · 109 worlds · 8327 ’Mechs
Patient and family-bound — slow to anger, devastating once committed. They came to the Inner Sphere to stay.
Capellan Confederation OPEN
Great House · 103 worlds · 10464 ’Mechs
House Liao. The smallest Great House: zealous, devious, and dangerous well beyond its size.
Clan Smoke Jaguar OPEN
Clan · 95 worlds · 2426 ’Mechs
The most brutal of the invaders. Ferocity without mercy — and the Sphere's chosen target for retribution.
Clan Jade Falcon OPEN
Clan · 91 worlds · 5586 ’Mechs
Proud, aggressive, and unrelenting. The Falcons prize the Trial and the bloodname above all else.
Clan Homeworlds (general) OPEN
Clan · 63 worlds · 179 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Taurian Concordat OPEN
Minor power · 59 worlds · 3695 ’Mechs
Fiercely independent periphery realm with a long memory and a deep distrust of the Federated Suns.
Magistracy of Canopus OPEN
Minor power · 42 worlds · 2054 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Hanseatic League OPEN
Minor power · 29 worlds · 51 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Marian Hegemony OPEN
Minor power · 19 worlds · 149 ’Mechs
A Rome-cosplaying slaver state with legions, eagles, and ambitions far above its weight.
Clan Hell's Horses OPEN
Clan · 18 worlds · 124 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
St. Ives Compact OPEN
Great House · 17 worlds · 304 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Axumite Providence OPEN
Great House · 12 worlds · 58 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Circinus Federation OPEN
Pirate band · 10 worlds · 129 ’Mechs
Bandit kingdom dressed as a nation — raiders and pirates flying a flag of convenience.
Chainelane Isles OPEN
Great House · 10 worlds · 83 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
New Delphi Compact OPEN
Great House · 10 worlds · 64 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Aurigan Coalition OPEN
Minor power · 9 worlds · 116 ’Mechs
A young reformed coalition of Reach worlds, forged in civil war and led from the front.
Star League Defense Force Remnant OPEN
Independent · 8 worlds · 120 ’Mechs
An independent power making its mark on the Inner Sphere.
Free Rasalhague Republic OPEN
Minor power · 7 worlds · 1523 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Star League Defense Force Remnant OPEN
Independent · 6 worlds · 99 ’Mechs
An independent power making its mark on the Inner Sphere.
Star League Defense Force Remnant OPEN
Independent · 6 worlds · 83 ’Mechs
An independent power making its mark on the Inner Sphere.
RIM
Rim Collection OPEN
Great House · 6 worlds · 80 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Coyote OPEN
Clan · 5 worlds · 81 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Illyrian Palatinate OPEN
Pirate band · 4 worlds · 97 ’Mechs
A pirate band — raiders staging from a hidden hub, taking what they can and vanishing.
ComStar OPEN
Great House · 4 worlds · 62 ’Mechs
Keepers of the HPG network and the Star League's lost technology — a techno-mystic order with its own Com Guard army.
DIS
Disputed OPEN
Great House · 4 worlds · 29 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Interstellar Expeditions OPEN
Great House · 4 worlds · 29 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Ice Hellion OPEN
Clan · 3 worlds · 64 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Nueva Castile OPEN
Great House · 3 worlds · 27 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Federated Commonwealth OPEN
Great House · 2 worlds · 1101 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
ABN
Abandoned OPEN
Great House · 2 worlds · 25 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Umayyad Caliphate OPEN
Great House · 2 worlds · 25 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Goliath Scorpion OPEN
Clan · 2 worlds · 12 ’Mechs
Seekers of lost Star League relics, blending warrior tradition with relentless archaeological zeal.
Clan Snow Raven OPEN
Clan · 2 worlds · 12 ’Mechs
Masters of the void. The Ravens' naval power and aerospace dominance are unmatched among the Clans.
Clan Blood Spirit OPEN
Clan · 2 worlds · 11 ’Mechs
Insular and embittered, the Spirits trust no one — self-reliant to the point of paranoia.
Clan Cloud Cobra OPEN
Clan · 2 worlds · 0 ’Mechs
A Clan of warrior-priests, devout in their Way and formidable in the air.
Clan Burrock OPEN
Clan · 1 worlds · 53 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Word of Blake OPEN
Pirate band · 1 worlds · 38 ’Mechs
A pirate band — raiders staging from a hidden hub, taking what they can and vanishing.
JàrnFòlk OPEN
Great House · 1 worlds · 24 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Steel Viper OPEN
Clan · 0 worlds · 133 ’Mechs
Rigid purists obsessed with Clan honor and the Founder's vision, suspicious of any taint from the Inner Sphere.
Eridani Light Horse OPEN
Mercenary command · 0 worlds · 96 ’Mechs
The Star League's living legacy — a storied mercenary unit that fights by the old SLDF code.
Wolf's Dragoons OPEN
Mercenary command · 0 worlds · 88 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Waco Rangers OPEN
Mercenary command · 0 worlds · 84 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Snord's Irregulars OPEN
Mercenary command · 0 worlds · 49 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Clan Fire Mandrill OPEN
Clan · 0 worlds · 37 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Twelfth Star Guards OPEN
Mercenary command · 0 worlds · 29 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Mercenary Review Board Commission OPEN
Great House · 0 worlds · 12 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Tooth of Ymir OPEN
Mercenary command · 0 worlds · 12 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.

● Claimed

Outworlds Alliance CLAIMED
Minor power · 36 worlds · 1082 ’Mechs
A pacifist-rooted periphery state turned survivor — vast, sparsely held star systems on the Combine's edge.
Clan Nova Cat CLAIMED
Clan · 19 worlds · 436 ’Mechs
Mystics and visionaries who read the future in dreams — fierce warriors guided by spiritual conviction.
Clan Star Adder CLAIMED
Clan · 18 worlds · 94 ’Mechs
Methodical strategists who build for the long game — disciplined, balanced, and quietly ascendant.
Clan Wolf CLAIMED
Clan · 14 worlds · 1369 ’Mechs
Kerensky's chosen. The most powerful and pragmatic of the invading Clans, masters of combined-arms warfare.
Tortuga Dominions CLAIMED
Pirate band · 6 worlds · 100 ’Mechs
A pirate band — raiders staging from a hidden hub, taking what they can and vanishing.
Clan Diamond Shark CLAIMED
Clan · 5 worlds · 427 ’Mechs
The merchant Clan (later Sea Fox) — warriors and traders both, turning commerce into a weapon.
Band of the Damned CLAIMED
Pirate band · 0 worlds · 113 ’Mechs
Pirates, exiles, and the unwanted — a ragtag raider band that takes what the Sphere won't give.
Kell Hounds CLAIMED
Mercenary command · 0 worlds · 109 ’Mechs
An elite, fiercely loyal mercenary regiment with ties to House Steiner and a sterling reputation.
Northwind Highlanders CLAIMED
Mercenary command · 0 worlds · 102 ’Mechs
Scots-descended warrior clans of Northwind — proud, traditional, and brutally effective for the right cause.
Hansen's Roughriders CLAIMED
Mercenary command · 0 worlds · 90 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Gray Death Legion CLAIMED
Mercenary command · 0 worlds · 34 ’Mechs
Grayson Death Carlyle's command — small, brilliant, and famous for recovering lost Star League tech.