HPG UPLINK BattleTech persistent-universe sim

Commands

The playable factions of the Inner Sphere and Clan space — Great Houses, Clan toumans, periphery realms and mercenary commands. Open commands are free to claim; pick one and you inherit its worlds, 'Mechs, pilots and rivalries.

59 commands · 54 open · 5 claimed

⚐ Open Commands

Federated Commonwealth OPEN
Great House · 1070 worlds · 13083 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Free Worlds League OPEN
Great House · 339 worlds · 1354 ’Mechs
House Marik. A fractious patchwork of provinces — politically divided, but vast in industry and manpower.
Draconis Combine OPEN
Great House · 328 worlds · 1433 ’Mechs
House Kurita. A militarist samurai culture where honor, duty, and the way of the warrior rule absolutely.
IND
Independent OPEN
Great House · 291 worlds · 528 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Capellan Confederation OPEN
Great House · 125 worlds · 384 ’Mechs
House Liao. The smallest Great House: zealous, devious, and dangerous well beyond its size.
Clan Smoke Jaguar OPEN
Clan · 122 worlds · 1428 ’Mechs
The most brutal of the invaders. Ferocity without mercy — and the Sphere's chosen target for retribution.
Clan Wolf OPEN
Clan · 122 worlds · 443 ’Mechs
Kerensky's chosen. The most powerful and pragmatic of the invading Clans, masters of combined-arms warfare.
Clan Ghost Bear OPEN
Clan · 101 worlds · 960 ’Mechs
Patient and family-bound — slow to anger, devastating once committed. They came to the Inner Sphere to stay.
Clan Jade Falcon OPEN
Clan · 90 worlds · 55 ’Mechs
Proud, aggressive, and unrelenting. The Falcons prize the Trial and the bloodname above all else.
Free Rasalhague Republic OPEN
Minor power · 78 worlds · 955 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Taurian Concordat OPEN
Minor power · 61 worlds · 899 ’Mechs
Fiercely independent periphery realm with a long memory and a deep distrust of the Federated Suns.
Magistracy of Canopus OPEN
Minor power · 45 worlds · 793 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Star Adder OPEN
Clan · 38 worlds · 6715 ’Mechs
Methodical strategists who build for the long game — disciplined, balanced, and quietly ascendant.
Hanseatic League OPEN
Minor power · 29 worlds · 308 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Marian Hegemony OPEN
Minor power · 27 worlds · 1005 ’Mechs
A Rome-cosplaying slaver state with legions, eagles, and ambitions far above its weight.
Clan Coyote OPEN
Clan · 19 worlds · 122 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
St. Ives Compact OPEN
Great House · 18 worlds · 502 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Circinus Federation OPEN
Pirate band · 13 worlds · 26 ’Mechs
Bandit kingdom dressed as a nation — raiders and pirates flying a flag of convenience.
Axumite Providence OPEN
Great House · 12 worlds · 54 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
CYC
The Cycle OPEN
Independent · 11 worlds · 72 ’Mechs
An independent power making its mark on the Inner Sphere.
Chainelane Isles OPEN
Great House · 10 worlds · 69 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
New Delphi Compact OPEN
Great House · 10 worlds · 50 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
ABN
Abandoned OPEN
Great House · 10 worlds · 0 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Blood Spirit OPEN
Clan · 9 worlds · 83 ’Mechs
Insular and embittered, the Spirits trust no one — self-reliant to the point of paranoia.
SOC
The Awakened Society OPEN
Independent · 9 worlds · 71 ’Mechs
An independent power making its mark on the Inner Sphere.
Clan Hell's Horses OPEN
Clan · 9 worlds · 54 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Illyrian Palatinate OPEN
Pirate band · 8 worlds · 24 ’Mechs
A pirate band — raiders staging from a hidden hub, taking what they can and vanishing.
SOC
The Awakened Society OPEN
Independent · 7 worlds · 44 ’Mechs
An independent power making its mark on the Inner Sphere.
Star League Defense Force Remnant OPEN
Independent · 7 worlds · 40 ’Mechs
An independent power making its mark on the Inner Sphere.
Clan Fire Mandrill OPEN
Clan · 7 worlds · 35 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Clan Ice Hellion OPEN
Clan · 7 worlds · 15 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
RIM
Rim Collection OPEN
Great House · 6 worlds · 66 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Snow Raven OPEN
Clan · 6 worlds · 24 ’Mechs
Masters of the void. The Ravens' naval power and aerospace dominance are unmatched among the Clans.
Tortuga Dominions OPEN
Pirate band · 6 worlds · 22 ’Mechs
A pirate band — raiders staging from a hidden hub, taking what they can and vanishing.
Clan Cloud Cobra OPEN
Clan · 6 worlds · 18 ’Mechs
A Clan of warrior-priests, devout in their Way and formidable in the air.
Clan Goliath Scorpion OPEN
Clan · 6 worlds · 17 ’Mechs
Seekers of lost Star League relics, blending warrior tradition with relentless archaeological zeal.
Clan Burrock OPEN
Clan · 6 worlds · 15 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
ComStar OPEN
Great House · 5 worlds · 60 ’Mechs
Keepers of the HPG network and the Star League's lost technology — a techno-mystic order with its own Com Guard army.
Star League Defense Force Remnant OPEN
Independent · 5 worlds · 25 ’Mechs
An independent power making its mark on the Inner Sphere.
Clan Steel Viper OPEN
Clan · 5 worlds · 22 ’Mechs
Rigid purists obsessed with Clan honor and the Founder's vision, suspicious of any taint from the Inner Sphere.
Star League Defense Force Remnant OPEN
Independent · 5 worlds · 21 ’Mechs
An independent power making its mark on the Inner Sphere.
Interstellar Expeditions OPEN
Great House · 4 worlds · 51 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Homeworlds (general) OPEN
Clan · 3 worlds · 10 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Aurigan Coalition OPEN
Minor power · 2 worlds · 15 ’Mechs
A young reformed coalition of Reach worlds, forged in civil war and led from the front.
Wolf's Dragoons OPEN
Mercenary command · 1 worlds · 59 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Gray Death Legion OPEN
Mercenary command · 1 worlds · 35 ’Mechs
Grayson Death Carlyle's command — small, brilliant, and famous for recovering lost Star League tech.
Northwind Highlanders OPEN
Mercenary command · 1 worlds · 19 ’Mechs
Scots-descended warrior clans of Northwind — proud, traditional, and brutally effective for the right cause.
Tooth of Ymir OPEN
Mercenary command · 1 worlds · 16 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Snord's Irregulars OPEN
Mercenary command · 1 worlds · 12 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
JàrnFòlk OPEN
Great House · 1 worlds · 10 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Twelfth Star Guards OPEN
Mercenary command · 0 worlds · 36 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Eridani Light Horse OPEN
Mercenary command · 0 worlds · 13 ’Mechs
The Star League's living legacy — a storied mercenary unit that fights by the old SLDF code.
Waco Rangers OPEN
Mercenary command · 0 worlds · 13 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Hansen's Roughriders OPEN
Mercenary command · 0 worlds · 10 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.

● Claimed

Clan Nova Cat CLAIMED
Clan · 100 worlds · 2570 ’Mechs
Mystics and visionaries who read the future in dreams — fierce warriors guided by spiritual conviction.
Outworlds Alliance CLAIMED
Minor power · 36 worlds · 680 ’Mechs
A pacifist-rooted periphery state turned survivor — vast, sparsely held star systems on the Combine's edge.
Band of the Damned CLAIMED
Pirate band · 7 worlds · 82 ’Mechs
Pirates, exiles, and the unwanted — a ragtag raider band that takes what the Sphere won't give.
Clan Diamond Shark CLAIMED
Clan · 3 worlds · 422 ’Mechs
The merchant Clan (later Sea Fox) — warriors and traders both, turning commerce into a weapon.
Kell Hounds CLAIMED
Mercenary command · 2 worlds · 237 ’Mechs
An elite, fiercely loyal mercenary regiment with ties to House Steiner and a sterling reputation.