HPG UPLINK BattleTech persistent-universe sim

Commands

The playable factions of the Inner Sphere and Clan space — Great Houses, Clan toumans, periphery realms and mercenary commands. Open commands are free to claim; pick one and you inherit its worlds, 'Mechs, pilots and rivalries.

55 commands · 49 open · 6 claimed

⚐ Open Commands

Federated Suns OPEN
Great House · 563 worlds · 17979 ’Mechs
House Davion. The Inner Sphere's mightiest military, built on armor doctrine and a fierce sense of honor.
Lyran Alliance OPEN
Great House · 406 worlds · 9641 ’Mechs
House Steiner. Boundless industrial wealth and the heaviest assault 'Mechs in the Sphere.
Draconis Combine OPEN
Great House · 284 worlds · 11267 ’Mechs
House Kurita. A militarist samurai culture where honor, duty, and the way of the warrior rule absolutely.
IND
Independent OPEN
Great House · 248 worlds · 1142 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Free Worlds League OPEN
Great House · 186 worlds · 12460 ’Mechs
House Marik. A fractious patchwork of provinces — politically divided, but vast in industry and manpower.
Free Rasalhague Republic OPEN
Minor power · 73 worlds · 2106 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Taurian Concordat OPEN
Minor power · 65 worlds · 3013 ’Mechs
Fiercely independent periphery realm with a long memory and a deep distrust of the Federated Suns.
Federated Commonwealth OPEN
Great House · 52 worlds · 2031 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Magistracy of Canopus OPEN
Minor power · 45 worlds · 3306 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Nova Cat OPEN
Clan · 32 worlds · 3023 ’Mechs
Mystics and visionaries who read the future in dreams — fierce warriors guided by spiritual conviction.
Clan Jade Falcon OPEN
Clan · 24 worlds · 16656 ’Mechs
Proud, aggressive, and unrelenting. The Falcons prize the Trial and the bloodname above all else.
Marian Hegemony OPEN
Minor power · 24 worlds · 369 ’Mechs
A Rome-cosplaying slaver state with legions, eagles, and ambitions far above its weight.
Clan Steel Viper OPEN
Clan · 18 worlds · 3391 ’Mechs
Rigid purists obsessed with Clan honor and the Founder's vision, suspicious of any taint from the Inner Sphere.
Hanseatic League OPEN
Minor power · 17 worlds · 125 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Wolf OPEN
Clan · 13 worlds · 11447 ’Mechs
Kerensky's chosen. The most powerful and pragmatic of the invading Clans, masters of combined-arms warfare.
St. Ives Compact OPEN
Great House · 13 worlds · 784 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Ghost Bear OPEN
Clan · 12 worlds · 13009 ’Mechs
Patient and family-bound — slow to anger, devastating once committed. They came to the Inner Sphere to stay.
Axumite Providence OPEN
Great House · 12 worlds · 61 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Chainelane Isles OPEN
Great House · 10 worlds · 64 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
New Delphi Compact OPEN
Great House · 10 worlds · 54 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
ABN
Abandoned OPEN
Great House · 10 worlds · 0 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
ComStar OPEN
Great House · 6 worlds · 170 ’Mechs
Keepers of the HPG network and the Star League's lost technology — a techno-mystic order with its own Com Guard army.
Northwind Highlanders OPEN
Mercenary command · 6 worlds · 99 ’Mechs
Scots-descended warrior clans of Northwind — proud, traditional, and brutally effective for the right cause.
Tortuga Dominions OPEN
Pirate band · 6 worlds · 65 ’Mechs
A pirate band — raiders staging from a hidden hub, taking what they can and vanishing.
Clan Snow Raven OPEN
Clan · 5 worlds · 198 ’Mechs
Masters of the void. The Ravens' naval power and aerospace dominance are unmatched among the Clans.
Interstellar Expeditions OPEN
Great House · 4 worlds · 22 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Clan Hell's Horses OPEN
Clan · 3 worlds · 148 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Tooth of Ymir OPEN
Mercenary command · 3 worlds · 117 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Clan Goliath Scorpion OPEN
Clan · 3 worlds · 86 ’Mechs
Seekers of lost Star League relics, blending warrior tradition with relentless archaeological zeal.
Illyrian Palatinate OPEN
Pirate band · 3 worlds · 28 ’Mechs
A pirate band — raiders staging from a hidden hub, taking what they can and vanishing.
Snord's Irregulars OPEN
Mercenary command · 3 worlds · 28 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Clan Star Adder OPEN
Clan · 2 worlds · 802 ’Mechs
Methodical strategists who build for the long game — disciplined, balanced, and quietly ascendant.
Clan Cloud Cobra OPEN
Clan · 2 worlds · 252 ’Mechs
A Clan of warrior-priests, devout in their Way and formidable in the air.
Wolf's Dragoons OPEN
Mercenary command · 2 worlds · 197 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Clan Fire Mandrill OPEN
Clan · 2 worlds · 184 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Clan Ice Hellion OPEN
Clan · 2 worlds · 59 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Gray Death Legion OPEN
Mercenary command · 2 worlds · 36 ’Mechs
Grayson Death Carlyle's command — small, brilliant, and famous for recovering lost Star League tech.
Clan Homeworlds (general) OPEN
Clan · 2 worlds · 20 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Eridani Light Horse OPEN
Mercenary command · 1 worlds · 154 ’Mechs
The Star League's living legacy — a storied mercenary unit that fights by the old SLDF code.
JàrnFòlk OPEN
Great House · 1 worlds · 16 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Nueva Castile OPEN
Great House · 1 worlds · 16 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Umayyad Caliphate OPEN
Great House · 1 worlds · 16 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Band of the Damned OPEN
Pirate band · 1 worlds · 0 ’Mechs
Pirates, exiles, and the unwanted — a ragtag raider band that takes what the Sphere won't give.
Clan Smoke Jaguar OPEN
Clan · 0 worlds · 4178 ’Mechs
The most brutal of the invaders. Ferocity without mercy — and the Sphere's chosen target for retribution.
Clan Burrock OPEN
Clan · 0 worlds · 182 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Hansen's Roughriders OPEN
Mercenary command · 0 worlds · 150 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
Waco Rangers OPEN
Mercenary command · 0 worlds · 138 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.
RIM
Rim Collection OPEN
Great House · 0 worlds · 124 ’Mechs
An Inner Sphere power, contesting worlds across the human sphere.
Twelfth Star Guards OPEN
Mercenary command · 0 worlds · 76 ’Mechs
A mercenary command for hire — loyal to the contract and the C-bill.

● Claimed

Clan Blood Spirit CLAIMED
Clan · 182 worlds · 5231 ’Mechs
Insular and embittered, the Spirits trust no one — self-reliant to the point of paranoia.
Capellan Confederation CLAIMED
Great House · 118 worlds · 7152 ’Mechs
House Liao. The smallest Great House: zealous, devious, and dangerous well beyond its size.
Outworlds Alliance CLAIMED
Minor power · 35 worlds · 1851 ’Mechs
A pacifist-rooted periphery state turned survivor — vast, sparsely held star systems on the Combine's edge.
Clan Coyote CLAIMED
Clan · 17 worlds · 2644 ’Mechs
A Clan touman — Kerensky's heirs, fielding the deadliest war machines in known space.
Clan Diamond Shark CLAIMED
Clan · 4 worlds · 1092 ’Mechs
The merchant Clan (later Sea Fox) — warriors and traders both, turning commerce into a weapon.
Kell Hounds CLAIMED
Mercenary command · 1 worlds · 942 ’Mechs
An elite, fiercely loyal mercenary regiment with ties to House Steiner and a sterling reputation.